![]() ![]() (2643, 3679, 0) (In Fremnikk Trials)ĥ30, "Rimmington General Store", Shopkeeper. (3659, 3473, 0) (Ghostly Amulet Needed to talk to him, run by one of the ghostly denizens).ġ282, "Sigmund the Merchant", Sigmund. (3359, 2983, 0)ġ699, "Port Phasmatys General Store", Ghostly Shopkeeper. (2905, 3148, 0)Ģ154, Gunslik's General Store "Gunslik's Assorted Items", Gunslik. (2958, 3387, 0)ĥ26, Karamja General Store "Karamja General Store", Shopkeeper. (2806, 3433, 0)ģ82, Dwarven Mine General Store "Dwarven Shopping Store, Dwarf. (2467, 3285, 0)ġ917, Bandit Camp General Store "Bandit Bargains", Bandit Shopkeeper. "," = Shop Owner (Parenthis) = Coords, and extra.ĥ20, "Al Kharid General Store", Shopkeeper. So this is really an open discussion for ideas.Format = Npc Id, "Quotation Marks" = Shop Name Lets not get carried away though- runescape is 99% p2w, and I don’t want that. They have already released a battle pass which could be thought of as a type of premium membership, so the reality is not far away folks. I’d be interested in hearing what you guys would be willing to pay for in a premium service. Runescape had a very large amount of success through their implementation of premium account memberships that allowed for premium services. ![]() While I do think this is true, that they will not make changes to the game that do not directly benefit them, I would be willing to offer some type of exchange, so that DECA is not entirely making changes that will lower their games… financial value… An example being me and others discussing topics like: reworks of the actual in-realm gameplay, centralized trading systems, easier organization methods for end-game dungeons- then DECA is brought up as “not going to make those changes due to their financial motivations.” Now I often actually run into this fact when I discuss possible in-game changes that would benefit everybody and be welcome additions to the game. One thing I think the entire community can agree on is that DECA makes a lot of what we’ll respectfully call… financially motivated decisions.
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